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Archived listing. No job board we track has listed this role since 27 Jul 2026, so it has probably been filled. We keep it for reference. See today's verified listings.

Game & Level Designer

CommITArmenia

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Description

We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games.

The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace.

We are looking for someone who lives and breathes games—an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences.

Responsibilities:

  • Own the game and level design process from initial concept through production, launch, and post-launch updates.
  • Design, build, balance, and deliver high-quality levels efficiently.
  • Create engaging mechanics, systems, progression structures, and core gameplay loops.
  • Define difficulty curves, pacing, challenges, and player progression.
  • Develop new gameplay concepts and identify opportunities to improve existing features.
  • Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life.
  • Create clear design documentation, specifications, and implementation guidelines.
  • Playtest levels and features, identify gameplay issues, and iterate based on feedback.
  • Use player behavior, performance data, and product metrics to improve engagement and retention.
  • Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals.
  • Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices.

Requirements

Requirements:

  • Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer.
  • Demonstrated experience working on successful casual or mobile games.
  • At least one commercially launched title with measurable market success.
  • A strong portfolio showcasing game systems, mechanics, level design, and shipped projects.
  • Proven ability to design and balance a high volume of engaging levels without compromising quality.
  • Strong understanding of difficulty progression, pacing, player psychology, retention, and engagement.
  • Experience taking games or major features through concept development, prototyping, production, QA, launch, and post-launch optimization.
  • Ability to invent original mechanics and apply design thinking across different genres.
  • Experience using playtesting, player feedback, and data to make informed design decisions.
  • Excellent communication, documentation, and cross-functional collaboration skills.
  • A proactive, organized, and results-oriented approach.
  • Ability to work independently and perform effectively in a fast-paced remote environment.
  • A genuine passion for games and creating outstanding player experiences.

What Success Looks Like:

  • A meaningful increase in the speed and volume of level production.
  • Consistently engaging, polished, and well-balanced levels.
  • Strong ownership of design tasks from concept through implementation.
  • Effective collaboration with production, art, development, product, analytics, and QA teams.
  • Measurable improvements in player engagement, progression, and overall gameplay quality.

Originally posted on Himalayas

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Where this listing came from

  1. 27 Jul 2026Himalayas first sighting

Seen on 1 board over 0 days.