3D Animator

Nekki Remote

Posted 29 Jul 2026
Last seen 04 Aug 2026
Location Remote
Lifecycle mature
Grade D

Animation Full Time

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.



We are currently looking for a 3D Animator (Locomotion and Stunts) to join the animation team of our flagship project – Spine.



Responsibilities:




Character animation



Working with motion capture



Working on game projects, mainly on locomotion, parkour, and various stunts




What we are looking for:




Strong understanding of animation principles



2+ years of experience creating character animation for games, film, or television



Good knowledge of Maya



Strong body mechanics and action animation skills: walking, running, jumping, stunts, etc



Experience setting up locomotion systems in Unity or Unreal is a plus



Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar)



Openness to feedback and understanding of the iterative process



Good verbal and written communication skills



A strong interest in video games and animated films




Will be a plus:




Rigging and skinning



Understanding of Python/MEL



An art education

Apply for this role